예제 #1
0
 void Awake()
 {
     m_oManager = GameObject.Find("NumbersManager").GetComponent <ClassNumbersManager_Touch>();
     m_oText    = GetComponent <TextMesh>();
     Initialize();
     this.enabled = false;
     this.rigidbody.freezeRotation = true;
     this.rigidbody.constraints    = RigidbodyConstraints.FreezeAll;
 }
예제 #2
0
 void Awake()
 {
     m_oManager		= GameObject.Find ("NumbersManager").GetComponent<ClassNumbersManager_Touch>();
     m_oText			= GetComponent<TextMesh>();
     Initialize();
     this.enabled = false;
     this.rigidbody.freezeRotation = true;
     this.rigidbody.constraints = RigidbodyConstraints.FreezeAll;
 }