void Awake() { m_oManager = GameObject.Find("NumbersManager").GetComponent <ClassNumbersManager_Touch>(); m_oText = GetComponent <TextMesh>(); Initialize(); this.enabled = false; this.rigidbody.freezeRotation = true; this.rigidbody.constraints = RigidbodyConstraints.FreezeAll; }
void Awake() { m_oManager = GameObject.Find ("NumbersManager").GetComponent<ClassNumbersManager_Touch>(); m_oText = GetComponent<TextMesh>(); Initialize(); this.enabled = false; this.rigidbody.freezeRotation = true; this.rigidbody.constraints = RigidbodyConstraints.FreezeAll; }