public int Insert(ClassMenu menu) { context.insertMenus( menu.id_mea, menu.id_rest, menu.men_avaiFrom, menu.men_avaiTo ); return(context.SaveChanges()); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { Game = GetTree().Root.GetNode("Game") as Game; MainMenu = GetNode("MainMenu") as MainMenu; OptionsMenu = GetNode("OptionsMenu") as OptionsMenu; Console = GetNode("Console") as Console; Lobby = GetNode("Console") as Lobby; TeamMenu = GetNode("TeamMenu") as TeamMenu; ClassMenu = GetNode("ClassMenu") as ClassMenu; }
public int Update(ClassMenu menu) { context.updateMenus( menu.id_men, menu.id_mea, menu.id_rest, menu.men_avaiFrom, menu.men_avaiTo ); return(context.SaveChanges()); }
public int Update(String id_mea, String id_men, String id_rest, DateTime men_avaiFrom, DateTime men_avaiTo) { ClassMenu edit = new ClassMenu { id_mea = id_mea, id_men = id_men, id_rest = id_rest, men_avaiFrom = men_avaiFrom, men_avaiTo = men_avaiTo }; return(menu.Update(edit)); }
public int Insert(String id_mea, String id_men, String id_rest, DateTime men_avaiFrom, DateTime men_avaiTo) { ClassMenu nuevo = new ClassMenu { id_mea = id_mea, id_men = id_men, id_rest = id_rest, men_avaiFrom = men_avaiFrom, men_avaiTo = men_avaiTo }; return(menu.Insert(nuevo)); }
public void JoinTeam(int teamID, string nodeName) { Player p = (Player)GetNode("/root/OpenFortress/Main/" + nodeName); p.TeamID = teamID; PackedScene c = (PackedScene)ResourceLoader.Load("res://Scenes/ClassMenu.tscn"); ClassMenu c2 = (ClassMenu)c.Instance(); Node main = GetNode("/root/OpenFortress/Main/"); main.AddChild(c2); c2.Init(nodeName); GetTree().QueueDelete(this); }
public SpawnVehicleMenu() : base(SubMenuTitle("SPAWN VEHICLE")) { searchResultsMenu = new SearchResultsMenu(); foreach (var vehClass in Model.VehicleModels.GroupBy(GetClass)) { var menu = new ClassMenu(vehClass.Key, vehClass); UIMenuItem item = new UIMenuItem(menu.LocalizedClass); AddItem(item); BindMenuToItem(menu, item); classMenus.Add(menu); } InstructionalButtons.Buttons.Add(new InstructionalButton(InstructionalKey.Space, "Search")); }
public ClassMenu SelectFirst(string UidUserLogin, string uidmenu, out string resultado, string EstadoExistencia) { resultado = ""; var VALUE = new ClassMenu(); VALUE.uidmenu = uidmenu; var ret = new ClassMenu(); try { var consulta = SqlMenu.Select(UidUserLogin, VALUE, out resultado, EstadoExistencia); ret = consulta.FirstOrDefault(); }catch (Exception exc) { resultado = exc.Message; } return(ret); }
void Start() { instance = this; photosToGrade = new List <Photograph>(); }
public ActionResult Create(ClassMenu menu) { return(View()); }
public void Delete(string UidUserLogin, ClassMenu VALUE, out string resultado) { SqlMenu.Delete(UidUserLogin, VALUE, out resultado); }
public void InsertInto(string UidUserLogin, ClassMenu VALUE, out string resultado) { SqlMenu.InsertInto(UidUserLogin, VALUE, out resultado); }
public DataTable SelectDataTable(string UidUserLogin, ClassMenu VALUE, out string resultado, string EstadoExistencia) { return(SqlMenu.SelectDataTable(UidUserLogin, VALUE, out resultado, EstadoExistencia)); }
public List <ClassMenu> SelectDynamic(string UidUserLogin, ClassMenu VALUE, out string resultado, string EstadoExistencia) { return(SqlMenu.Select(UidUserLogin, VALUE, out resultado, EstadoExistencia)); }