public void ClanStatusChanged(ByteBuffer buff) { if (this.label_clan_level.InvokeRequired) { ClanStatusChanged_Callback d = new ClanStatusChanged_Callback(ClanStatusChanged); label_clan_level.Invoke(d, new object[] { buff }); return; } uint leader_id = buff.ReadUInt32(); uint clan_id = buff.ReadUInt32(); buff.ReadUInt32(); uint clan_level = buff.ReadUInt32(); //System.BitConverter.ToInt32(buff,offset);offset+=4; buff.ReadUInt32(); //0 buff.ReadUInt32(); //0 buff.ReadUInt32(); //0 label_clan_level.Text = clan_level.ToString(); }
public void ClanStatusChanged(ByteBuffer buff) { if (this.label_clan_level.InvokeRequired) { ClanStatusChanged_Callback d = new ClanStatusChanged_Callback(ClanStatusChanged); label_clan_level.Invoke(d, new object[] { buff }); return; } uint leader_id = buff.ReadUInt32(); uint clan_id = buff.ReadUInt32(); buff.ReadUInt32(); uint clan_level = buff.ReadUInt32();//System.BitConverter.ToInt32(buff,offset);offset+=4; buff.ReadUInt32();//0 buff.ReadUInt32();//0 buff.ReadUInt32();//0 label_clan_level.Text = clan_level.ToString(); }