public int GetUnhappinessOfCivTests(CivilizationHappinessLogicTestData testData) { ICivilization civilization; CivilizationHappinessLogic happinessLogic; SetupTest(testData, out civilization, out happinessLogic); return(happinessLogic.GetUnhappinessOfCiv(civilization)); }
private void SetupTest( CivilizationHappinessLogicTestData testData, out ICivilization civ, out CivilizationHappinessLogic happinessLogic ) { var cities = testData.Cities.Select(cityData => BuildCity(cityData)); var resources = testData.AvailableResources.Select(resourceData => BuildResource(resourceData)).ToList(); civ = BuildCivilization(testData.Civilization, cities, resources); SetupConfig(testData.Config); Container.Bind <IEnumerable <IResourceDefinition> >() .WithId("Available Resources") .FromInstance(resources); happinessLogic = Container.Resolve <CivilizationHappinessLogic>(); }