private void OnEnable() { _src = target as CircleLayoutGroup; _radius = serializedObject.FindProperty("_radius"); _prevRadius = _radius.floatValue; }
public override void OnValidateEditor() { base.OnValidateEditor(); this.velocity = Mathf.Max(0f, this.velocity); if (this.circeLayoutGroup == null) { this.circeLayoutGroup = this.gameObject.AddComponent <CircleLayoutGroup>(); } }