Beispiel #1
0
        private void OnEnable()
        {
            _src = target as CircleLayoutGroup;

            _radius     = serializedObject.FindProperty("_radius");
            _prevRadius = _radius.floatValue;
        }
        public override void OnValidateEditor()
        {
            base.OnValidateEditor();

            this.velocity = Mathf.Max(0f, this.velocity);

            if (this.circeLayoutGroup == null)
            {
                this.circeLayoutGroup = this.gameObject.AddComponent <CircleLayoutGroup>();
            }
        }