void Awake() { active = true; cible = GameObject.FindGameObjectWithTag("FocusCamera"); princesse = GameObject.FindGameObjectWithTag("Player"); anim = princesse.GetComponent <Animator>(); // skinPrincesse = GameObject.FindGameObjectWithTag ("PrincesseBody").GetComponent<SkinnedMeshRenderer>(); // On place la caméra à son point de départ pour éviter un mauvais effet au démarrage du jeu centrerCamera(); this.fov = Camera.main.fieldOfView; // this.cinematiqueEnCours = false; cinematiqueManager = GetComponent <CinematiqueManager> (); shakeDurationTemp = shakeDuration; shakeAmountTemp = shakeAmount; decreaseFactorTemp = decreaseFactor; //playerPref sensibiliteManetteX = PlayerPrefs.GetFloat("sensibiliteManetteX", sensibiliteManetteX); sensibiliteManetteY = PlayerPrefs.GetFloat("sensibiliteManetteY", sensibiliteManetteY); sensibiliteSourisX = PlayerPrefs.GetFloat("sensibiliteSourisX", sensibiliteSourisX); sensibiliteSourisY = PlayerPrefs.GetFloat("sensibiliteSourisY", sensibiliteSourisY); Cursor.visible = false; }
void Awake() { if (s_instance == null) { s_instance = this; } else if (s_instance != this) { Destroy(gameObject); } Cinematique = GetComponent <Cinematique>(); }