Exemple #1
0
    void Awake()
    {
        active    = true;
        cible     = GameObject.FindGameObjectWithTag("FocusCamera");
        princesse = GameObject.FindGameObjectWithTag("Player");
        anim      = princesse.GetComponent <Animator>();
        // skinPrincesse = GameObject.FindGameObjectWithTag ("PrincesseBody").GetComponent<SkinnedMeshRenderer>();

        // On place la caméra à son point de départ pour éviter un mauvais effet au démarrage du jeu

        centrerCamera();

        this.fov = Camera.main.fieldOfView;

        // this.cinematiqueEnCours = false;

        cinematiqueManager = GetComponent <CinematiqueManager> ();
        shakeDurationTemp  = shakeDuration;
        shakeAmountTemp    = shakeAmount;
        decreaseFactorTemp = decreaseFactor;

        //playerPref
        sensibiliteManetteX = PlayerPrefs.GetFloat("sensibiliteManetteX", sensibiliteManetteX);
        sensibiliteManetteY = PlayerPrefs.GetFloat("sensibiliteManetteY", sensibiliteManetteY);

        sensibiliteSourisX = PlayerPrefs.GetFloat("sensibiliteSourisX", sensibiliteSourisX);
        sensibiliteSourisY = PlayerPrefs.GetFloat("sensibiliteSourisY", sensibiliteSourisY);

        Cursor.visible = false;
    }
    void Awake()
    {
        if (s_instance == null)
        {
            s_instance = this;
        }
        else if (s_instance != this)
        {
            Destroy(gameObject);
        }

        Cinematique = GetComponent <Cinematique>();
    }