// Interface functions void StartGame() { // Pre-initialization event clearing eventManager.ClearListeners(); cursorManagement.ClearListeners(); achievementManager.ClearListeners(); // Initialize and shut down GameInterfaces gi = FindObjectOfType <GameInterfaces>(); if (gi != null) { gi.gameObject.SetActive(true); gi.StartGameInterfaces(); } cursorManagement.InitializeGameCursor(); temporality.SetDate(0); temporality.SetTimeOfDay(20); temporality.SetTimeScale(1); // Initialize only gridManagement.InitializeGridManager(); cinematicManager.GetReferences(); timelineController.LoadCycles(); DifferStart(delegate { eventManager.LoadEvents(); }); achievementManager.stats.gamesPlayed++; cityManager.GenerateEnvironmentBlocks(); // TUTORIAL RUN ONLY if (cityManager.isTutorialRun) { // Lock every building foreach (BlockScheme scheme in library.blocks) { cityManager.LockBuilding(scheme.ID); } } // NEW GAME ONLY if (isNewGame) { // First citizen arrival and cycle loading timelineController.UpdateCycle(0); // CINEMATIC Instantiate(library.spatioportSpawnerPrefab); } GameManager.instance.soundManager.musicPlayer.Play(GameManager.instance.soundManager.FindClipByName("MusicGame")); // Ingame switch inGame = true; }