// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.P)) { QuestManager.GetInstance().StartQuest(index + 1); index++; } if (Input.GetKeyDown(KeyCode.O)) { QuestManager.GetInstance().NotifyQuest(index); } if (Input.GetKeyDown(KeyCode.I)) { ScreenShakeManager.GetInstance().ShakeForSeconds(1.0f); } if (Input.GetKeyDown(KeyCode.C)) { CinematicManager.GetInstance().Play(); } if (Input.GetKeyDown(KeyCode.V)) { CinematicManager.GetInstance().Pause(); } }