/// <summary> /// On awake we grab our components /// </summary> protected virtual void Awake() { _virtualCamera = GameObject.FindObjectOfType <Cinemachine.CinemachineVirtualCamera>(); _perlin = _virtualCamera.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>(); }
private void Awake() { Instance = this; virtualCamera = GetComponent <Cinemachine.CinemachineVirtualCamera>(); perlin = virtualCamera.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>(); }