Esempio n. 1
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 /// <summary>
 /// On awake we grab our components
 /// </summary>
 protected virtual void Awake()
 {
     _virtualCamera = GameObject.FindObjectOfType <Cinemachine.CinemachineVirtualCamera>();
     _perlin        = _virtualCamera.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>();
 }
Esempio n. 2
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 private void Awake()
 {
     Instance      = this;
     virtualCamera = GetComponent <Cinemachine.CinemachineVirtualCamera>();
     perlin        = virtualCamera.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>();
 }