void Start() { agent = GetComponent <NavMeshAgent>(); cinderella = GameScene.Instance.Cinderella; feintButton = GameScene.Instance.CommandButton.m_feint; tapCount = 0; invokeMouseDisabled = ((System.Action)MouseDisabled).Method.Name; }
void Start() { m_cinderella = FindObjectOfType <CinderellaController>(); m_commandButton = FindObjectOfType <CommandButton>(); m_Lifecounter = GameObject.Find("LifeCounter"); lifeCounter = m_Lifecounter.GetComponent <LifeCounter>(); if (FadeManager.Instance != null) { FadeManager.Instance.FadeIn(); } SoundManager.Instance.StopBGM(); Invoke(((System.Action)LatePlayBGM).Method.Name, 1.0f); }
void Start() { m_buttonBox.Add(m_hide); m_buttonBox.Add(m_feint); m_buttonBox.Add(m_camouflage); m_buttonBox.Add(m_listen); m_camouFlageFade.enabled = false; m_cinderella = GameScene.Instance.Cinderella; m_countFade.fillAmount = 0f; GameObject obj = Instantiate(m_mousePrefab, Vector3.zero, Quaternion.identity); mouseController = obj.GetComponent <MouseController>(); obj.SetActive(false); }