private GameObject CreateBiome(int z, int relativeChunk, BiomeConfig biome, bool startNode) { Vector3 vector = new Vector3(0f, 0f, z); if (vegetation) { ChunkGenerator.GenerateVegetation(vector, BindingManager.Instance.BlockContainer); } GameObject gameObject = UnityEngine.Object.Instantiate(GetBiomePrefab(relativeChunk, biome, startNode), vector, Quaternion.identity); gameObject.transform.SetParent(BindingManager.Instance.BiomeContainer, worldPositionStays: true); return(gameObject); }