public override void OnInspectorGUI()
    {
        ChunkGenerator chunkGen = (ChunkGenerator)target;

        DrawDefaultInspector();

        if (GUILayout.Button("Generate"))
        {
            chunkGen.Generate();
        }

        if (GUILayout.Button("Add Chunk: X"))
        {
            chunkGen.CreateChunk(chunkGen.sizeX++, chunkGen.sizeY - 1, chunkGen.sizeZ - 1);
        }
        if (GUILayout.Button("Add Chunk: Y"))
        {
            chunkGen.CreateChunk(chunkGen.sizeX - 1, chunkGen.sizeY++, chunkGen.sizeZ - 1);
        }
        if (GUILayout.Button("Add Chunk: Z"))
        {
            chunkGen.CreateChunk(chunkGen.sizeX - 1, chunkGen.sizeY - 1, chunkGen.sizeZ++);
        }
    }