static void EnterNext() { CurrentDay += 1; ChatBox.ClearQueue(); SaveSystem.Save(); SceneManager.LoadScene(CurrentDay); }
void UpdateTutorial() { if (Input.GetButtonDown("Skip")) { ChatBox.ClearQueue(); ChatBox.QueueText(Strings.GetString("MANAGER_skip"), TUTORIAL_MESSAGE_DURATION, ChatBox.Chatters.QA_LEAD); EnterState(GameState.TESTING); } else if (!playTutorial || currentTime >= tutorialTimer) { EnterState(GameState.TESTING); } }