Beispiel #1
0
 static void EnterNext()
 {
     CurrentDay += 1;
     ChatBox.ClearQueue();
     SaveSystem.Save();
     SceneManager.LoadScene(CurrentDay);
 }
Beispiel #2
0
 void UpdateTutorial()
 {
     if (Input.GetButtonDown("Skip"))
     {
         ChatBox.ClearQueue();
         ChatBox.QueueText(Strings.GetString("MANAGER_skip"), TUTORIAL_MESSAGE_DURATION, ChatBox.Chatters.QA_LEAD);
         EnterState(GameState.TESTING);
     }
     else if (!playTutorial || currentTime >= tutorialTimer)
     {
         EnterState(GameState.TESTING);
     }
 }