public void R_ButtonClick() { nowRGBType = RGBType.Red; this.gameObject.layer = LayerMask.NameToLayer(LayerName.Red); // if (colorFrame != null) // colorFrame.SetColor(RGBType.Red); if (jumpFunc != null) { jumpFunc.Invoke(); } if (characterView != null) { characterView.ChangeColor(Color.red); } }