/* utils for inherited class */ protected bool TryTransfromFromSkill(Skill s) { bool successedTransfrom = false; switch (s) { case Skill.Melee: successedTransfrom |= state.TryTransform(CharacterState.AttackStartMelee); break; case Skill.Shoot: successedTransfrom |= state.TryTransform(CharacterState.AttackStartShoot); successedTransfrom |= state.TryTransform(CharacterState.AttackRunShoot); break; case Skill.Dash: successedTransfrom |= state.TryTransform(CharacterState.AttackStartDash); break; case Skill.Throw: successedTransfrom |= state.TryTransform(CharacterState.AttackStartThrow); break; default: throw new UnityException("Undefined Transform for skill : " + s.ToString()); } return(successedTransfrom); }