//**************************** CSVのロード用 ****************************// /// <summary> /// CSVファイルからロードして初期化 /// </summary> /// <param name="parent">コルーチンをまわすためのMonoBehaviour</param> /// <param name="url">ファイルパス</param> /// <param name="version">シナリオバージョン(-1以下で必ずサーバーからデータを読み直す)</param> /// <returns></returns> public IEnumerator LoadCsvAsync(MonoBehaviour parent, string url, int version) { //起動ファイルの読み込み { AssetFile file = AssetFileManager.Load(url, version, this); Debug.Log("Boot Scenario Version:" + file.Version); while (!file.IsLoadEnd) { yield return(0); } SettingData.InitFromCsv(file.Csv, url); file.Unuse(this); } importVersion = Version; parent.StartCoroutine(ScenarioSetting.LoadCsvAsync(SettingData.ScenarioSettingUrlList)); parent.StartCoroutine(CharacterSetting.LoadCsvAsync(SettingData.CharacterSettingUrlList)); parent.StartCoroutine(TextureSetting.LoadCsvAsync(SettingData.TextureSettingUrlList)); parent.StartCoroutine(SoundSetting.LoadCsvAsync(SettingData.SoundSettingUrlList)); parent.StartCoroutine(DefaultParam.LoadCsvAsync(SettingData.ParamSettingUrlList)); parent.StartCoroutine(LayerSetting.LoadCsvAsync(SettingData.LayerSettingUrlList)); parent.StartCoroutine(SceneGallerySetting.LoadCsvAsync(SettingData.SceneGallerySettingUrlList)); while (!IsLoadEndCsv()) { yield return(0); } }
int kill(Character c1, Character c2) { CharacterSetting cs1 = c1.setting; CharacterSetting cs2 = c2.setting; print("====>cs1:" + cs1.GetType()); print("====>cs2:" + cs2.GetType()); //int ret = 1; if (cs1.kill != null && Array.IndexOf(cs1.kill, c2.name) < 0) { c2.destory(); return(1); } if (cs2.kill != null && Array.IndexOf(cs2.kill, c2.name) < 0) { c1.destory(); return(-1); } if (cs1.attack >= cs2.attack) { return(1); } else { return(-1); } //Destroy (c2.gameObject); return(1); }
// Initialize the chat with a new NPC public static void StartChatting(Dialog dialog) { ChatManager cm = GetCM(); if (cm.npcHead.childCount > 0) { DestroyImmediate(cm.npcHead.GetChild(0).gameObject); } Image icon = cm.npcHead.GetComponent <Image>(); icon.enabled = false; if (dialog.host.isNPC) { CharacterSetting cs = dialog.host.GetComponent <Character>().cs; GenerateIcon(cs, cm.npcHead); cm.npcName.text = cs.name; } else if (dialog.host.chatHead != null) { icon.enabled = true; icon.sprite = dialog.host.chatHead; cm.npcName.text = dialog.host.myName; } chatting = dialog; ShowBanner(); dialog.ToBeginning(); NextBanner(); startedChattingThisFrame = true; }
/// <summary>APIの処理を実際に担当できるサブモジュールを用いてインスタンスを初期化します。</summary> /// <param name="window">キャラ表示ウィンドウ</param> /// <param name="character">実際のキャラクター</param> /// <param name="voiceOperator">発声処理器</param> /// <param name="chatWindow">チャット枠</param> /// <param name="requestor">スクリプト実行要求器</param> /// <param name="setting">設定事項</param> /// <param name="characterName">キャラクター名</param> public ScriptApi( IMainWindow window, IHarrietCharacter character, IVoiceOperator voiceOperator, IChatWindowModel chatWindow, IScriptRequestor requestor, CharacterSetting setting, IScriptApiSetting scriptApiSetting, string characterName ) { this.Window = window; this.Character = character; this._voiceOperater = voiceOperator; this.ChatWindow = chatWindow; this.CharacterName = characterName; this.Setting = new SettingWindowViewModel(setting); this.ScriptRequest = requestor; _keyboardHook = new KeyboardHook(OnKeyboardUpDown); ////プラグインがあったら拾い、無かったら無視 //try //{ // TextConverter = TextToPronounceConverterLoader.Load().FirstOrDefault() ?? // new ImeTextConverter(); //} //catch(Exception) //{ // TextConverter = new ImeTextConverter(); //} _scriptApiSetting = scriptApiSetting; }
//**************************** CSVのロード用 ****************************// /// <summary> /// CSVファイルからロードして初期化 /// </summary> /// <param name="parent">コルーチンをまわすためのMonoBehaviour</param> /// <param name="url">ファイルパス</param> /// <param name="version">シナリオバージョン(-1以下で必ずサーバーからデータを読み直す)</param> /// <returns></returns> public IEnumerator LoadCsvAsync(MonoBehaviour parent, string url, int version) { //起動ファイルの読み込み { AssetFile file = AssetFileManager.GetFileCreateIfMissing(url); if (version < 0) { file.Version = file.CacheVersion + 1; } AssetFileManager.Load(file, this); while (!file.IsLoadEnd) { yield return(0); } SettingData.InitFromCsv(file.Csv, url); file.Unuse(this); } parent.StartCoroutine(ScenarioSetting.LoadCsvAsync(SettingData.ScenarioSettingUrlList)); parent.StartCoroutine(CharacterSetting.LoadCsvAsync(SettingData.CharacterSettingUrlList)); parent.StartCoroutine(TextureSetting.LoadCsvAsync(SettingData.TextureSettingUrlList)); parent.StartCoroutine(SoundSetting.LoadCsvAsync(SettingData.SoundSettingUrlList)); parent.StartCoroutine(DefaultParam.LoadCsvAsync(SettingData.ParamSettingUrlList)); parent.StartCoroutine(LayerSetting.LoadCsvAsync(SettingData.LayerSettingUrlList)); parent.StartCoroutine(SceneGallerySetting.LoadCsvAsync(SettingData.SceneGallerySettingUrlList)); while (!IsLoadEndCsv()) { yield return(0); } }
/// <summary> /// 全リソースをバックグラウンドでダウンロード /// </summary> public void DownloadAll() { CharacterSetting.DownloadAll(); TextureSetting.DownloadAll(); SoundSetting.DownloadAll(); SceneGallerySetting.DownloadAll(); }
// Use this for initialization private void Start() { _characterManager = CharacterManager.Instance(); _playerCharacter = _characterManager.MyCharacter; _playerCharacterSetting = _characterManager.CharacterSetting; _player = GameObject.FindGameObjectWithTag("Player"); _renderer = _player.GetComponent <SpriteRenderer>(); var inCombat = GameObject.Find("Combat"); if (inCombat != null) { _baseSortIndex = 10; _inCombat = true; _monster = GameObject.FindGameObjectWithTag("Monster"); _actionHandler = _player.GetComponent <ActionHandler>(); _actionHandler.SetActiveMonster(_monster.GetComponent <ActiveMonsterType>(), _player.transform, "Combat"); } _animator = _player.GetComponent <Animator>(); if (_animator == null) { _animator = _player.AddComponent <Animator>(); } SetMoveSprites(); SetMoveAnimation(); if (_playerCharacter.IsAnimated) { _animator.runtimeAnimatorController = _playerAnimeCtrl; } else { _renderer.sprite = _down; } }
public static SaveData WriteCharacterSave() { SaveData sd = SaveData.ReadGameSave(); if (sd == null) { sd = new SaveData(); } CharacterSetting cs = null; foreach (Character item in GameObject.FindObjectsOfType <Character>()) { if (item.isPlayer) { cs = item.cs; } } if (cs == null) { return(null); } sd.character = cs; Serialization.Serialize(SaveData.filePath, sd); return(sd); }
void BuildGameSave() { taskProgress = Tasks.game.ToString(); playerPos = (Vector2)GameObject.FindObjectOfType <PlayerControl>().transform.position; inventory = Inventory.backpack; dialogMemory = new Dictionary <string, SerializableNestedDictionary <string, string> >(); foreach (Chattable item in GameObject.FindObjectsOfType <Chattable>()) { SerializableNestedDictionary <string, string> d = new SerializableNestedDictionary <string, string>(item.properties); dialogMemory.Add(item.GetInstanceHash(), d); } playerMemory = Dialog.playerProperties; if (character == null || character.locations.Length == 0) { character = GameObject.FindGameObjectWithTag("Player").GetComponent <Character>().cs; } muteSettings = new MuteSettings(); muteSettings.Collect(); }
// load character setting by character name: e.g. 'Huangzhong' public static CharacterSetting load_charsetting(string name) { System.Type type = System.Type.GetType(name); CharacterSetting cs = (CharacterSetting)System.Activator.CreateInstance(type); return(cs); }
internal void SaveCharacterSetting(CharacterSetting characterSetting) { string path = Path.Combine(Application.streamingAssetsPath, "CharacterSetting.xml"); XmlSerializer serializer = new XmlSerializer(typeof(CharacterSetting)); FileStream fs = new FileStream(path, FileMode.Create); serializer.Serialize(fs, characterSetting); fs.Close(); }
private CharacterSetting[] GetCanSummonSetting() { CharacterSetting[] characterSettings = new CharacterSetting[playerData.ownCharacters.Length]; for (int i = 0; i < playerData.ownCharacters.Length; i++) { characterSettings[i] = characterSettingCollection.GetSetting(playerData.ownCharacters[i]); } return(characterSettings); }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="rootDirResource">ルートディレクトリのリソース</param> public void BootInit(string rootDirResource) { SettingData.BootInit(rootDirResource); LayerSetting.BootInit(SettingData); ScenarioSetting.BootInit(SettingData); CharacterSetting.BootInit(SettingData); TextureSetting.BootInit(SettingData); SoundSetting.BootInit(SettingData); SceneGallerySetting.BootInit(SettingData); }
public void ClosedEvent() { TwitterSetting.OnClose(); CodicSettingTab.OnClose(); CharacterSetting.OnClose(); SlackSetting.OnClose(); LauncherSetting.OnClose(); ServiceLocator.Instance.ClearConfigBaseContext(); }
void loadTestData() { CharacterSetting _cs = new CharacterSetting("Ethan"); // create hero named Ethan fs[0].add_character(_cs); _cs = new CharacterSetting("RedSamurai"); // create hero "redsamurai" _cs.clonable = true; for (int i = 0; i < 35; i++) { fs [0].add_character(_cs); } int char_number = 36; if (FACTION_NUMBER > 1) { _cs = new CharacterSetting("RedSamurai"); _cs.clonable = true; for (int i = 0; i < char_number; i++) { fs [1].add_character(_cs); } if (FACTION_NUMBER > 2) { _cs = new CharacterSetting("Ethan"); _cs.clonable = true; for (int i = 0; i < char_number; i++) { fs [2].add_character(_cs); } if (FACTION_NUMBER > 3) { _cs = new CharacterSetting("RedSamurai"); _cs.clonable = true; for (int i = 0; i < char_number; i++) { fs [3].add_character(_cs); } } } } // create factions object according factionsettings for (int i = 0; i < fs.Length; i++) { Faction f = new Faction(fs [i]); f.factionID = i; factions [i] = f; factions [i].color = colors [i]; loadFactionCharacters(factions [i], fs [i]); } }
internal void SaveCharacterSetting(CharacterSetting characterSetting) { //_apiGate = "GetCharacterSetting"; //_uri = String.Format(ApiPath + ApiStage + _apiGate + "?id={0}", characterSetting.Id.ToString()); //ApiRequest ap = new ApiRequest //{ // CharacterSetting = characterSetting //}; //StartCoroutine(PutRequest(_uri, ap)); _xmlHelper.SaveCharacterSetting(characterSetting); }
public void Initialize( CharacterSetting characterSetting ) { this.characterSetting = characterSetting; m_spriteRenderer = GetComponentInChildren<SpriteRenderer>(); animator = GetComponent<Animator>(); m_transform = transform; audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent<AudioManager>(); ResetPosition(); ResetAnim(); }
public void Initialize(CharacterSetting characterSetting) { this.characterSetting = characterSetting; m_spriteRenderer = GetComponentInChildren <SpriteRenderer>(); animator = GetComponent <Animator>(); m_transform = transform; audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponent <AudioManager>(); ResetPosition(); ResetAnim(); }
public void updatePropertyPanel(Character ch) { CharacterSetting cs = ch.setting; npc_int.fillAmount = cs.knowledge / 100.0f; npc_attack.fillAmount = cs.attack / 100.0f; npc_name.text = ch.name; npc_image.texture = ch.head_image; npc_desc.text = cs.desc; }
/// <summary> /// データをクリア /// </summary> public void Clear() { settingData = new AdvBootSetting(); LayerSetting.Clear(); CharacterSetting.Clear(); TextureSetting.Clear(); SoundSetting.Clear(); ScenarioSetting.Clear(); DefaultParam.Clear(); SceneGallerySetting.Clear(); }
public void UpdateCharacterSetting(CharacterSetting characterSetting) { _characterSetting = characterSetting; if (characterSetting == null) { Debug.LogWarning("####API-CharacterSetting Is Empty!!!"); } else { _characterSetting.Print(); } }
public void UpdateCard() { CharacterSetting cs = FindObjectOfType <PlayerControl>().GetComponent <Character>().cs; playerName.text = cs.name; ChatManager.GenerateIcon(cs, photo); Transform player = photo.GetChild(1); player.localScale = Vector3.one * 250; ShowControls(false); LoadAudioSettings(); }
public void add_character(CharacterSetting cs) { if (char_list.ContainsKey(cs.name)) { if (cs.clonable) { char_list [cs.name + "_" + get_character_list().Length] = cs; } } else { char_list [cs.name] = cs; } }
void Start() { _settings = _characterManager.CharacterSetting; _player = _characterManager.UserPlayer; _health.UpdateValues(_settings.Health, _settings.MaxHealth); _mana.UpdateValues(_settings.Mana, _settings.MaxMana); if (!_inCombat) { _energy.UpdateValues(_settings.Energy, _settings.MaxEnergy); _experience.UpdateValues(_settings.Experience, _settings.MaxExperience, _settings.Level); _coin.UpdateValue(_settings.Coin); _gem.UpdateValue(_player.Gem); } }
public void Initialize(CharacterSetting setting, int characterIndex) { _characterSetting = setting; _characterIndex = characterIndex; NormalCharaImage.sprite = setting.Images.NormalPose; MaxCharaImage.sprite = setting.Images.MaxPose; foreach (var image in StockImages) { image.sprite = setting.Images.SkillBall; } SetSnow(0, 0); }
// Use this for initialization void Start() { _settings = _characterManager.CharacterSetting; _buttonUseLife = GameObject.Find("ButtonUseLife"); _buttonBuyLife = GameObject.Find("ButtonBuyLife"); if (_settings.Life > 0) { _buttonBuyLife.SetActive(false); var title = _buttonUseLife.GetComponentInChildren <TextMeshProUGUI>(); title.text += _settings.Name; } else { _buttonUseLife.SetActive(false); } }
public static Character load(CharacterSetting cs) { print("===>load char from cs:" + cs); Character ret = Character.loadCharacterPrefab(cs); ret.setting = cs; ret.name = cs.name; print("===>char name:" + cs.name); ret.max_move_distance = cs.movability; ret.hp = ret.maxhp = cs.maxhp; ret.mp = ret.maxmp = cs.maxmp; print("===>texture:" + "Textures/avatars/" + cs.head_image); ret.head_image = Resources.Load <Texture2D> ("Textures/avatars/" + cs.head_image); //print ("===>head_image:" + ret.head_image.GetType()); return(ret); }
void Start() { Debug.Log("***CM*** Start!"); _canvas = GameObject.Find("Canvas"); //UserPlayer UserPlayer = _userDatabase.GetUserPlayer(); if (UserPlayer != null) { Debug.Log("CM-UserPlayer = " + UserPlayer.MyInfo()); } AllUserPlayer = _userDatabase.GetAllUserPlayers(); Debug.Log("CM-AllUserPlayer.Count = " + AllUserPlayer.Count); //CharacterSetting CharacterSetting = _userDatabase.GetCharacterSetting(); if (CharacterSetting != null) { Debug.Log("CM-CharacterSetting = " + CharacterSetting.MyInfo()); SetMyCharacter(CharacterSetting.CharacterId); } //Character MyCharacters = _userDatabase.GetMyCharacters(); MyUserCharacters = _userDatabase.GetMyUserCharacters(); Debug.Log("CM-UserCharacters.Count = " + MyCharacters.Count); Debug.Log("CM-MyUserCharacters.Count = " + MyUserCharacters.Count); //Research Researches = _characterDatabase.GetResearches(); CharacterResearches = _userDatabase.GetCharacterResearches(); CharacterResearching = _userDatabase.GetCharacterResearching(); //Recipes UserRecipes = _userDatabase.GetMyRecipes(); MyUserRecipes = _userDatabase.GetMyUserRecipes(); Debug.Log("CM-UserRecipes.Count = " + UserRecipes.Count); Debug.Log("CM-MyUserRecipes.Count = " + MyUserRecipes.Count); //Inventory InitUserInventory(); Debug.Log("CM-CharacterInventory.Count = " + CharacterInventory.Count); CharacterMixture = _userDatabase.GetCharacterMixture(); //MailMessages MailMessages = _userDatabase.GetMailMessages(); Debug.Log("CM-MailMessages.Count = " + MailMessages.Count); if (CharacterSetting != null) { LoginCalculations(); } }
/// <summary> /// 起動時の初期化 /// </summary> /// <param name="rootDirResource">ルートディレクトリのリソース</param> public void BootInit(string rootDirResource) { if (importVersion < Version) { Debug.LogError("Version Error! Please Import Scenario Data"); } SettingData.BootInit(rootDirResource); LayerSetting.BootInit(SettingData); CharacterSetting.BootInit(SettingData); TextureSetting.BootInit(SettingData); SoundSetting.BootInit(SettingData); DefaultParam.BootInit(); SceneGallerySetting.BootInit(SettingData); ScenarioSetting.BootInit(SettingData); PageContoroller.Clear(); }
void Start() { anim.enabled = false; optionsWithOverflow = new List <string> (); pageRanges = new List <Vector2> (); canvasScaler = GetComponentInParent <CanvasScaler>(); audioSource = GetComponent <AudioSource>(); if (clip != null) { audioSource.clip = clip; } CharacterSetting cs = FindObjectOfType <PlayerControl>().GetComponent <Character>().cs; GenerateIcon(cs, playerHead); chatting = null; }
private void Awake() { if (_ins == null) { _ins = this; } else { Destroy(gameObject); } Voice = gameObject.AddComponent <AudioSource>(); var cxt_voices_touched = new AudioClip[4][] { cxt_m1_touched, cxt_m2_touched, cxt_l_touched, cxt_r_touched }; var tmm_voices_touched = new AudioClip[4][] { tmm_m1_touched, tmm_m2_touched, tmm_l_touched, tmm_r_touched }; var ry_voices_touched = new AudioClip[4][] { ry_m1_touched, ry_m2_touched, ry_l_touched, ry_r_touched }; var ck_voices_touched = new AudioClip[4][] { ck_m1_touched, ck_m2_touched, ck_l_touched, ck_r_touched }; voiceClips = new AudioClip[numCharacter][][] { cxt_voices_touched, tmm_voices_touched, ry_voices_touched, ck_voices_touched }; }