//locks selection not allowing user to change character public void LockSelection() { if (characterSelection.IsConfirminationOn == false) { if (!characterSelection.CharacterIterationCheck(iteration, player.playerNum - 1)) { LockCheck(); } else if (player.isLocked == true) { player.isLocked = false; lockBtn.GetComponent <Image>().color = Color.white; characterSelection.cancelLock(player.playerNum - 1); } } }