public override int Update() { if (player.gamepad.IsDown(Button.D)) { MainGameParameter.instance.players.Remove(player); SoundManager.Play(SoundManager.cursor2); return((int)STATENAME.Selecting); } if (player.gamepad.IsDown(Button.A) || player.gamepad.IsDown(Button.Start)) { CharacterSelectManager.ChangeMainScene(); } return((int)STATENAME.Changeless); }