/// <summary>
    /// Note: All buttons considered are for Xbox 360 controller
    /// </summary>

    //inputs for player 1
    void GetInputsPlayer1()
    {
        //if P1 presses A, goes to character selection screen and signals the GameManager that this player is active
        if (Input.GetKeyDown(KeyCode.Joystick1Button0))
        {
            CSM.NumPlayers++;
            SelectScreen.SetActive(true);
            gameObject.SetActive(false);
        }

        //if P1 presses B, goes back to menu
        if (Input.GetKeyDown(KeyCode.Joystick1Button1))
        {
            CSM.BackToMenu();
        }
    }