public static void HandleCharacterNameSuggestionRequest(CharacterNameSuggestionRequestMessage message, WorldClient client) { if (!client.InGame) { client.Send(new CharacterNameSuggestionSuccessMessage(StringUtils.RandomName())); } }
public static void HandleCharacterNameSuggestionRequestMessage(WorldClient client, CharacterNameSuggestionRequestMessage message) { if (!CharacterHandler.EnableNameSuggestion) { client.Send(new CharacterNameSuggestionFailureMessage(2)); } else { string suggestion = Singleton <CharacterManager> .Instance.GenerateName(); client.Send(new CharacterNameSuggestionSuccessMessage(suggestion)); } }
public static void HandleCharacterNameSuggestionRequestMessage(WorldClient client, CharacterNameSuggestionRequestMessage message) { if (!EnableNameSuggestion) { client.Send(new CharacterNameSuggestionFailureMessage((sbyte)NicknameGeneratingFailureEnum.NICKNAME_GENERATOR_UNAVAILABLE)); return; } var generatedName = CharacterManager.Instance.GenerateName(); client.Send(new CharacterNameSuggestionSuccessMessage(generatedName)); }
public static void HandleCharacterNameSuggestionRequestMessage(Client client, CharacterNameSuggestionRequestMessage message) { client.Send(new CharacterNameSuggestionSuccessMessage(Functions.RandomName())); }