/// <summary> /// Returns the player.dat field name for UW1 /// </summary> /// <param name="index"></param> /// <returns></returns> public static string FieldName(int index, int game) { if (game == 2) { return(PlayerDatNames.UW2FieldName(index)); } else { return(PlayerDatNames.UW1FieldName(index)); } }
public static void PopulateSkillsGrid(int offset, main MAIN) { MAIN.GrdSkills.Rows.Clear(); for (int i = 0; i <= 22; i++) { //add rows int rowId = MAIN.GrdSkills.Rows.Add(); DataGridViewRow row = MAIN.GrdSkills.Rows[rowId]; if (main.curgame == main.GAME_UW1) { row.Cells[0].Value = PlayerDatNames.UW1FieldName(offset + i); } else { row.Cells[0].Value = PlayerDatNames.UW2FieldName(offset + i); } row.Cells[1].Value = MAIN.GrdPlayerDat.Rows[offset + i].Cells[0].Value; } }