/// <summary> /// Hitting the action key does nothing for this menu item type. /// </summary> override public void DoAction() { CharacterLoader.ShouldLoadCharacters(new List <string> () { supportingString }); if (sceneToLoadOnSelect != null && sceneToLoadOnSelect != "") { #if !UNITY_4_6 && !UNITY_4_7 && !UNITY_5_1 && !UNITY_5_2 LevelManager.PreviousLevel = SceneManager.GetActiveScene().name; SceneManager.LoadScene(sceneToLoadOnSelect); #else LevelManager.PreviousLevel = Application.loadedLevelName; Application.LoadLevel(sceneToLoadOnSelect); #endif } }