private static void SetupGameData() { // TODO: setup based on level info // HUDLoader.LoadHud("hud_bundle"); // TODO: setup based on players added CharacterLoader.LoadCharacter("Axel"); // CharacterLoader.LoadCharacter("Axel_HD"); // CharacterLoader.LoadCharacter("Bat_HD"); // CharacterLoader.LoadCharacter("happy char"); // CharacterLoader.LoadCharacter("Axel_px"); }
private void LoadContent(ref ContentManager contentMan) { normalmapEffect = ScreenManager.contentMan.Load <Effect>("normalmap"); MapEngine.LoadContent(ScreenManager.contentMan); InfoWriter.LoadContent(); MapEngine.NewMap(); MapEngine.LoadMap(); mapLoaded = true; curPlayer = new Player(ref ScreenManager.contentMan, "test_hero", MapEngine.currMap.startPoint, Directions.S, CharacterLoader.LoadCharacter(ref ScreenManager.contentMan, "test_hero", "Player")); curPlayer.MapSprite.texture = ScreenManager.contentMan.Load <Texture2D>(curPlayer.MapSprite.textureName); curPlayer.MapSprite.FrameDimensions = new Point(55, 55); curPlayer.MapSprite.ResetAnimation(); }