public void UpdateAsda2MagicDefence() { Asda2MagicDefence = UnitUpdates.GetMultiMod(FloatMods[(int)StatModifierFloat.Asda2MagicDefence], IntMods[(int)StatModifierInt.Asda2MagicDefence] + CharacterFormulas.CalculateMagicDefencePointsBonus(Level, Class, Asda2Spirit)); }