private static float CalcMagicDamage(Unit unit, float dmg) { return(UnitUpdates.GetMultiMod(unit.FloatMods[11], dmg + (float)unit.IntMods[24] + CharacterFormulas.CalculateMagicDamageBonus(unit.Level, unit.Class, unit.Asda2Intellect))); }
private static float CalcMagicDamage(Unit unit, float dmg) { return(GetMultiMod(unit.FloatMods[(int)StatModifierFloat.MagicDamage], dmg + unit.IntMods[(int)StatModifierInt.MagicDamage] + CharacterFormulas.CalculateMagicDamageBonus(unit.Level, unit.Class, unit.Asda2Intellect))); }