public void CheckSeat() { if(this.transform.childCount <=0){ Active = false; passenger = null; } }
private void getInThePlane() { Airplane plane = (Airplane)GameObject.FindObjectOfType(typeof(Airplane)); SpawnAI(); if (plane != null) { GameObject[] allPlayer = GameObject.FindGameObjectsWithTag("Player"); PlayersAliveMax = allPlayer.Length; for (int i = 0; i < allPlayer.Length; i++) { Vehicle planev = plane.GetComponent <Vehicle>(); if (planev != null) { int openseat = planev.FindOpenSeatID(); CharacterDriver driver = allPlayer[i].GetComponent <CharacterDriver>(); if (driver != null) { planev.GetInTheVehicle(driver, openseat); } } } } }
GameObject targetGameObject; // The GameObject that this editor uses #endregion Fields #region Methods void OnEnable() { this.editorSkin = (GUISkin)(Resources.LoadAssetAtPath("Assets/Editor/EditorGUISkin.guiskin", typeof(GUISkin))); this.scriptOfOurType = (CharacterDriver)target; this.targetGameObject = (GameObject)this.scriptOfOurType.gameObject; }
void OnEnable() { this.editorSkin = (GUISkin)(Resources.LoadAssetAtPath("Assets/Editor/EditorGUISkin.guiskin", typeof(GUISkin))); this.scriptOfOurType = (CharacterDriver)target; this.targetGameObject = (GameObject)this.scriptOfOurType.gameObject; }
public FunctionExecuter() { this.player = GameObject.FindGameObjectWithTag("Player"); this.gamemanager = GameObject.FindGameObjectWithTag("GameController").GetComponent <GameManager>(); this.driver = player.GetComponent <CharacterDriver>(); functionmap.Add("playerpos", (Func <List <ParserTypes.FArg>, object>)playerpos); functionmap.Add("currentmap", (Func <List <ParserTypes.FArg>, object>)currentmap); functionmap.Add("setplayerpos", (Func <List <ParserTypes.FArg>, object>)setplayerpos); functionmap.Add("~setplayerpos", (Func <List <ParserTypes.FArg>, object>)setplayerpos_rel); functionmap.Add("vector3", (Func <List <ParserTypes.FArg>, object>)vectorthree); functionmap.Add("setmap", (Func <List <ParserTypes.FArg>, object>)setmap); functionmap.Add("debug", (Func <List <ParserTypes.FArg>, object>)debug); functionmap.Add("initquest", (Func <List <ParserTypes.FArg>, object>)initquest); functionmap.Add("setvar", (Func <List <ParserTypes.FArg>, object>)setvar); functionmap.Add("getvar", (Func <List <ParserTypes.FArg>, object>)getvar); functionmap.Add("applystatuseffects", (Func <List <ParserTypes.FArg>, object>)applystatuseffects); functionmap.Add("getplayerhealth", (Func <List <ParserTypes.FArg>, object>)getplayerhealth); functionmap.Add("additems", (Func <List <ParserTypes.FArg>, object>)additems); functionmap.Add("getitems", (Func <List <ParserTypes.FArg>, object>)getitems); functionmap.Add("getitemschema", (Func <List <ParserTypes.FArg>, object>)getitemschema); }
private void Start() { _player = GetComponent <Player>(); _characterDriver = GetComponent <CharacterDriver>(); _interactionHandler = GetComponent <InteractionHandler>(); _playerControllerPrefix = GetPlayerPrefix(GameControls.Instance.GetPlayerController(_player.Number)); }
// Use this for initialization void Start() { _characterDriver = GetComponent <CharacterDriver>(); _goTowardsTarget = true; _inPlay = true; transform.position = _startingPosition; _tray = GetComponentInChildren <DrinkPlacement>(); }
public void CheckSeat() { if (this.transform.childCount <= 0) { Active = false; passenger = null; } }
public void GetInTheVehicle(CharacterDriver driver, int seatID) { if (driver && seatID != -1 && seatID >= 0 && seatID < Seats.Length) { driver.CurrentVehicle = this; Seats[seatID].PassengerID = driver.character.UserID; Seats[seatID].passenger = driver; } }
public void GetOutTheVehicle(CharacterDriver driver) { for (int i = 0; i < Seats.Length; i++) { if (Seats[i].PassengerID == driver.character.UserID) { Seats[i].PassengerID = "none"; return; } } }
public void GetOutTheVehicle(CharacterDriver driver) { Debug.Log("Get out this car " + driver.netId.ToString()); for (int i = 0; i < Seats.Length; i++) { if (Seats[i].PassengerID == driver.netId.Value) { Seats[i].PassengerID = -1; return; } } }
// Update is called once per frame void Update() { if (dialogue != lastDialogue) { leftSide = dialogue.leftPlayers[0]; rightSide = dialogue.rightPlayers[0]; currentDialogue = 0; dialogue.sprite.enabled = false; } if (leftSide != null && rightSide != null) { rightSide.transform.position = transform.position + direction.normalized * initialDistance; leftSide.transform.position = transform.position - direction.normalized * initialDistance; } if (dialogue != null) { blur.enabled = true; transform.position += (startPosition - transform.position) * snapSpeed * Time.deltaTime; if (dialogue.dialogueBoxes[currentDialogue].active == false) { dialogue.dialogueBoxes[currentDialogue].SetActive(true); leftSide.GetComponent <Animator>().SetBool("Talking", dialogue.leftSideTalking[currentDialogue]); rightSide.GetComponent <Animator>().SetBool("Talking", !dialogue.leftSideTalking[currentDialogue]); } if (dialogue.texts[currentDialogue].GetComponent <TextTyper>().done) { leftSide.GetComponent <Animator>().SetBool("Talking", false); rightSide.GetComponent <Animator>().SetBool("Talking", false); } if (dialogue.texts[currentDialogue].GetComponent <TextTyper>().done&& (Input.GetAxis(continueAxis) > .8f)) { dialogue.dialogueBoxes[currentDialogue].SetActive(false); currentDialogue++; } if (currentDialogue == dialogue.texts.Length) { CharacterDriver cd = dialogue.goAfterDone as CharacterDriver; cd.go = true; dialogue = null; } } else { blur.enabled = false; transform.position += ((startPosition + endPositionOffset) - transform.position) * snapSpeed * Time.deltaTime; } lastDialogue = dialogue; }
public void CleanSeat() { CharacterDriver[] pasengers = (CharacterDriver[])this.transform.GetComponentsInChildren<CharacterDriver> (); for (int i=0; i<pasengers.Length; i++) { if (pasengers [i]) { pasengers [i].transform.parent = null; } } Active = false; passenger = null; Debug.Log(" Clean Seat! "+SeatID); }
public void GetOut(CharacterDriver driver) { if (driver) { Active = false; driver.transform.parent = null; driver.character.controller.enabled = true; driver.DrivingSeat = null; passenger = null; if(VehicleRoot!=null) VehicleRoot.UpdateSeat (driver, this, false); } }
public void GetIn(CharacterDriver driver) { if (driver) { Active = true; driver.transform.position = this.transform.position; driver.transform.parent = this.transform; driver.character.controller.enabled = false; driver.DrivingSeat = this; driver.LastSeat = SeatID; passenger = driver; if(VehicleRoot!=null) VehicleRoot.UpdateSeat (driver, this, true); } }
public void OnSeat(CharacterDriver driver, bool sit) { if (driver) { if (sit) { Active = true; passenger = driver; driver.character.controller.enabled = false; driver.DrivingSeat = this; } else { driver.transform.parent = null; driver.character.controller.enabled = true; driver.DrivingSeat = null; passenger = null; } } }
void Start() { character = gameObject.GetComponent <CharacterSystem>(); Driver = gameObject.GetComponent <CharacterDriver>(); SkyDrive = gameObject.GetComponent <CharacterSkyDriving>(); PlayerView = gameObject.GetComponent <PlayerView>(); motor = GetComponent <CharacterMotor>(); if (GetComponent <Rigidbody>()) { GetComponent <Rigidbody>().freezeRotation = true; } originalRotation = transform.localRotation; if (PlayerView) { fovTemp = PlayerView.FPSCamera.MainCamera.fieldOfView; fovTarget = fovTemp; } }
public void CleanSeat() { CharacterDriver[] pasengers = (CharacterDriver[])this.transform.GetComponentsInChildren <CharacterDriver>(); for (int i = 0; i < pasengers.Length; i++) { if (pasengers[i]) { if (pasengers[i].transform.parent != null) { pasengers[i].NoVehicle(); } pasengers[i].transform.parent = null; pasengers[i].DrivingSeat = null; pasengers[i] = null; } } if (passenger) { passenger.NoVehicle(); passenger = null; } }
void UpdatePassengerOnSeats() { hasDriver = false; for (int i = 0; i < Seats.Length; i++) { if (Seats[i].PassengerID != "none") { // Searching for a player with passenger id to snap them into a vehicle. GameObject obj = findPlayerByID(Seats[i].PassengerID); if (obj) { CharacterDriver driver = obj.GetComponent <CharacterDriver>(); if (driver) { driver.NeedParachute = NeedParachute; FPSController fps = driver.GetComponent <FPSController>(); if (fps) { fps.FixedRotation(); } if (Seats[i].ForceView != PlayerViewType.None) { PlayerView view = driver.GetComponent <PlayerView>(); if (view) { view.View = Seats[i].ForceView; view.OrbitDistance = Seats[i].ViewDistance; } } if (Seats[i].FixRotation) { driver.transform.rotation = Seats[i].transform.rotation; } driver.character.Motor.grounded = false; driver.transform.position = Seats[i].transform.position; driver.transform.parent = Seats[i].transform; driver.CurrentVehicle = this; driver.character.controller.enabled = false; driver.DrivingSeat = Seats[i]; hasDriver = true; if (driver.character.IsAlive == false) { Seats[i].PassengerID = "none"; } } } } else { Seats[i].CleanSeat(); } } if (isServer) { GenSeatsData(); } }
public void UpdateSeat(CharacterDriver driver, Seat seat, bool sit) { driver.OnVehicle (VehicleID, seat.SeatID, sit); }
// Use this for initialization void Start() { _cd = GetComponent <CharacterDriver>(); }
void UpdatePassengerOnSeats() { hasDriver = false; for (int i = 0; i < Seats.Length; i++) { if (Seats[i].PassengerID != -1) { //搜索具有乘客ID的玩家将其捕捉到车辆中。 NetworkInstanceId passengerid = new NetworkInstanceId((uint)Seats[i].PassengerID); GameObject obj = ClientScene.FindLocalObject(passengerid); if (obj) { CharacterDriver driver = obj.GetComponent <CharacterDriver>(); if (driver) { driver.NeedParachute = NeedParachute; FPSController fps = driver.GetComponent <FPSController>(); if (fps) { fps.FixedRotation(); } if (Seats[i].ForceView != PlayerViewType.None) { PlayerView view = driver.GetComponent <PlayerView>(); if (view) { view.View = Seats[i].ForceView; view.OrbitDistance = Seats[i].ViewDistance; } } if (Seats[i].FixRotation) { driver.transform.rotation = Seats[i].transform.rotation; } driver.character.Motor.grounded = false; driver.transform.position = Seats[i].transform.position; driver.transform.parent = Seats[i].transform; driver.CurrentVehicle = this; driver.character.controller.enabled = false; driver.DrivingSeat = Seats[i]; hasDriver = true; if (driver.character.IsAlive == false) { Seats[i].PassengerID = -1; } } } } else { Seats[i].CleanSeat(); } } if (isServer) { GenSeatsData(); } }
private void Start() { driver = gameObject.GetComponent <CharacterDriver>(); weapon = childProjectile.GetComponent <damage>(); left = Random.value >= .5; }
// Use this for initialization void Start() { _currInteractor = GetComponent <PunchInteractor>(); _stateManager = GetComponent <StateManager>(); _characterDriver = GetComponent <CharacterDriver>(); }
void Start() { FPSmotor = GetComponent<FPSController> (); Driver = GetComponent<CharacterDriver>(); Application.targetFrameRate = 60; }
void OnEnable() { // Get the character controller cc = GetComponent <CharacterDriver>(); }