// Use this for initialization void Start() { characterName = Name.GetComponentInChildren <InputField>(); gender = Gender.GetComponentInChildren <Dropdown>(); height = Height.GetComponentInChildren <Slider>(); skinColor = SkinColor.GetComponentInChildren <Slider>(); CharacterCreationEventManager.AddGeneralInvoker(this); }
// Use this for initialization void Start() { hairStyle = Hairstyle.GetComponentInChildren <Slider>(); hairColor = HairColor.GetComponentInChildren <Slider>(); headSize = Head.GetComponentInChildren <Slider>(); neckSize = Neck.GetComponentInChildren <Slider>(); jawHeight = JawHeight.GetComponentInChildren <Slider>(); jawWidth = JawWidth.GetComponentInChildren <Slider>(); CharacterCreationEventManager.AddHeadInvoker(this); }
// Use this for initialization void Start() { avatar = gameObject.GetComponent <DynamicCharacterAvatar>(); dna = new Dictionary <string, DnaSetter>(); CharacterCreationEventManager.AddNameChangeListener(ChangeName); CharacterCreationEventManager.AddGenderChangeListener(ChangeGender); CharacterCreationEventManager.AddHeightChangeListener(ChangeHeight); CharacterCreationEventManager.AddSkinColorChangeListener(ChangeSkinColor); CharacterCreationEventManager.AddHairStyleListener(ChangeHairStyle); }