public void Init(int LineIndex) { myLineIndex = LineIndex; for (int i = 0; i < maxCharInLine; i++) { CharacterButtonManager ch = Instantiate(prefabButton, transform); ch.InitPosition(myLineIndex, i); charButton.Add(ch); } }
private bool IsNearLastButton() { CharacterButtonManager last = WordsGameManager.Instance.lastSelectedButton; if (last == null || (Mathf.Abs(last.myLine - myLine) < 2) && (Mathf.Abs(last.myIndex - myIndex) < 2)) { return(true); } return(false); }
public void SetNextChar(CharacterButtonManager ch) { lastSelectedButton = ch; selectedString += ch.charText.text; }