private void Update() { if (!m_CharacterAnimator.IsAttacking) { ProcessMovement(); } ProcessCombatAimSystem(); if (PlayerInput.BasicAttackUp) { if (m_AttackController.canCombo) { m_AttackController.currentCombo = 1; m_CharacterAnimator.ContinueAttack(); } else { m_AttackController.currentCombo = 0; } m_CharacterAnimator.BasicAttack(true); StartCoroutine(Nudge()); } if (IsGrounded()) { if (PlayerInput.JumpUp) { Jump(); } } if (PlayerInput.TargetButtonUp) { lockOn = !lockOn; } var target = TargettingUtils.GetNearestTarget <BasicAI>(transform); if (target != null && lockOn) { var dir = target.transform.position - transform.position; dir.Normalize(); dir.y = 0; transform.forward = Vector3.Lerp(transform.forward, dir, 5 * Time.deltaTime); } }