public void RunBeforeEveryTest() { _testObject = new GameObject("TestCharacter").AddComponent <Character3d>(); _dummyInventory = new DummyInventory(); _dummyResourceLoader = new DummyResourceLoader(); _testObject.Init(_dummyInventory, _dummyResourceLoader); }
// Use this for initialization void Start() { ConnectedCharacter.Init(ConnectedInventory, new UnityResourceLoader()); }