Beispiel #1
0
 public void RunBeforeEveryTest()
 {
     _testObject          = new GameObject("TestCharacter").AddComponent <Character3d>();
     _dummyInventory      = new DummyInventory();
     _dummyResourceLoader = new DummyResourceLoader();
     _testObject.Init(_dummyInventory, _dummyResourceLoader);
 }
 // Use this for initialization
 void Start()
 {
     ConnectedCharacter.Init(ConnectedInventory, new UnityResourceLoader());
 }