// Use this for initialization public void StartGame(Camera cam) { //Set our starting values _isPlaying = true; _curHappiness = startHappiness; _curDesire = Random.Range(0f, 1f); _dayCount = 0; _curWeek = 1; _craigApprovalRating = craigStartingApproval; _dadApprovalRating = dadStartingApproval; //Start everything _isHappy = startHappiness > happinessThreshold; //Set isHappy based on our starting happiness and happiness threshold charCont.CharStart(_isHappy, cam); intMan.HideWarningInterface(); intMan.HideBakingNotice(); intMan.UpdateInterface(_curDesire, ApprovalLevelFromFloat(_dadApprovalRating), ApprovalLevelFromFloat(_craigApprovalRating), _curHappiness, _curWeek); StartCoroutine(TimeTick()); }