예제 #1
0
 private void InitializeSingleton()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else if (Instance != this)
     {
         Destroy(this);
     }
 }
예제 #2
0
    private void Awake()
    {
        _PV = GetComponent <PhotonView>();

        _photonGame = PhotonGame.Instance;
        _photonPlayerListingMenu = PhotonPlayerListingMenu.Instance;
        _changeWeaponBar         = ChangeWeaponBar.Instance;
        _uiManager    = UIManager.Instance;
        _player       = PhotonNetwork.LocalPlayer;
        _cameraFollow = CameraFollow.Instance;
    }
예제 #3
0
    private void Awake()
    {
        //boxCollider = GetComponent<BoxCollider2D>();
        //spriteRenderer = GetComponent<SpriteRenderer>();
        //animator = GetComponent<Animator>();
        //PV = GetComponent<PhotonView>();
        //rb = GetComponent<Rigidbody2D>();
        //playerMovement = GetComponent<PlayerMovement>();
        //playerWeaponManager = GetComponent<PlayerWeaponManager>();

        moveJoystick     = MoveJoystick.Instance;
        shootJoystick    = ShootJoystick.Instance;
        crosshairManager = CrosshairManager.Instance;
        changeWeaponBar  = ChangeWeaponBar.Instance;

        player = PhotonNetwork.LocalPlayer;
    }
예제 #4
0
 private void Awake()
 {
     playerManager   = GetComponent <PlayerManager>();
     changeWeaponBar = ChangeWeaponBar.Instance;
 }