private void InitializeSingleton() { if (Instance == null) { Instance = this; } else if (Instance != this) { Destroy(this); } }
private void Awake() { _PV = GetComponent <PhotonView>(); _photonGame = PhotonGame.Instance; _photonPlayerListingMenu = PhotonPlayerListingMenu.Instance; _changeWeaponBar = ChangeWeaponBar.Instance; _uiManager = UIManager.Instance; _player = PhotonNetwork.LocalPlayer; _cameraFollow = CameraFollow.Instance; }
private void Awake() { //boxCollider = GetComponent<BoxCollider2D>(); //spriteRenderer = GetComponent<SpriteRenderer>(); //animator = GetComponent<Animator>(); //PV = GetComponent<PhotonView>(); //rb = GetComponent<Rigidbody2D>(); //playerMovement = GetComponent<PlayerMovement>(); //playerWeaponManager = GetComponent<PlayerWeaponManager>(); moveJoystick = MoveJoystick.Instance; shootJoystick = ShootJoystick.Instance; crosshairManager = CrosshairManager.Instance; changeWeaponBar = ChangeWeaponBar.Instance; player = PhotonNetwork.LocalPlayer; }
private void Awake() { playerManager = GetComponent <PlayerManager>(); changeWeaponBar = ChangeWeaponBar.Instance; }