private void ReceiveChangeSettingRequest(byte[] body, ulong senderId) { Log.Trace("Receiving Change Settings Request", "ReceiveConcealRequest"); ChangeSettingRequest request = ChangeSettingRequest.FromBytes(body); Settings.Instance.ChangeSetting(request.Index, request.Value); /* * We actually resend settings, incase player is relying on them for data * ChangeSettingResponse response = new ChangeSettingResponse() { * Success = true * }; */ SettingsResponse response = new SettingsResponse() { Settings = Settings.Instance }; response.SendToPlayer(senderId); }