private void ReceiveChangeSettingRequest(byte[] body, ulong senderId)
        {
            Log.Trace("Receiving Change Settings Request", "ReceiveConcealRequest");

            ChangeSettingRequest request = ChangeSettingRequest.FromBytes(body);

            Settings.Instance.ChangeSetting(request.Index, request.Value);

            /*
             * We actually resend settings, incase player is relying on them for data
             * ChangeSettingResponse response = new ChangeSettingResponse() {
             *  Success = true
             * };
             */

            SettingsResponse response = new SettingsResponse()
            {
                Settings = Settings.Instance
            };

            response.SendToPlayer(senderId);
        }