public void SpawnNext() { if (!DataBase.isPause && !DataBase.gameOver) { int i = Random.Range(0, groups.Length); // new Vector3(4, 17) nextGroup = Instantiate(groups[i], transform.position, Quaternion.identity) as GameObject; nextGroup.GetComponent <Group>().enabled = false; Menu.nextGroup = nextGroup; ChangeColor.AddSpriteToColor(); } }