예제 #1
0
    void DoConnection(NetworkViewID outputID)
    {
        ChainOutput output = NetworkView.Find(outputID).gameObject.GetComponent <ChainOutput>();

        output.targetInput = transform;
        targetingThis.Add(output);
    }
예제 #2
0
 public void DisconnectOutput(ChainOutput output)
 {
     targetingThis.Remove(output);
 }