void Start() { world.Noise(255, 0.45f); ca = new CellularAutomata2D("s45678|b5678"); Debug.Log(world[-1, -1]); string tmp = ""; for (int y = 0; y < world.Height; y++) { for (int x = 0; x < world.Width; x++) { if (world[x, y] == 255) { tmp += "#"; } else { tmp += "_"; } } tmp += "\n"; } text.text = tmp; }
public static NMap CaveWallMap(int width, int height, float rate, int holeLeft)//dig map { NMap map = new NMap(width, height); map.Noise(rate); CellularAutomata2D rule = new CellularAutomata2D("s45678b5678"); map = rule.Run(map, 3); var blobs = NBlob.Find(map, 255); blobs.FillByLeftBlob(map, holeLeft, 0); blobs.NoiseConnect(map, 255); map = map.InverseVal(); bool HorV = RandomNum.Roll(0.5f); NLocate Entrance = new NLocate(); NLocate Exit = new NLocate(); if (HorV) { Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.LeftLocates(0))).Right(); Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.RightLocates(0))).Left(); } else { Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.TopLocates(0))).Down(); Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.BottomLocates(0))).Up(); } map.SetBlock(Entrance.Square(1), 0); map.SetBlock(Exit.Square(1), 0); map.SetBlock(Entrance, (byte)DungeonBuilding.Port); map.SetBlock(Exit, (byte)DungeonBuilding.Port); NLocationRecogition.FindTreasure(map, 3); NLocationRecogition.FindDeadEnd(map, 3); NLocationRecogition.FindPassage(map, 4); return(map); }
static public void SelfTest() { NMap map = new NMap(64, 32); map.Noise(0.45f); CellularAutomata2D rule = new CellularAutomata2D("s45678b678"); //map = rule.RunStep(map); //map = rule.RunStep(map); Console.WriteLine(map.Print()); var blobs = Find(map, 255); blobs.Blobs[blobs.LagestBlob()].Fill(map, 0); blobs = Find(map, 255); Console.WriteLine(map.Print()); blobs.FillByLeftBlob(map, 5, 0); Console.WriteLine(map.Print()); Console.WriteLine("Start Connect Blob!"); blobs.NoiseConnect(map, 255); Console.WriteLine(map.Print()); Console.WriteLine("Pass!"); }