コード例 #1
0
ファイル: TestForCA.cs プロジェクト: fenixnix/Fractals
    void Start()
    {
        world.Noise(255, 0.45f);
        ca = new CellularAutomata2D("s45678|b5678");
        Debug.Log(world[-1, -1]);

        string tmp = "";

        for (int y = 0; y < world.Height; y++)
        {
            for (int x = 0; x < world.Width; x++)
            {
                if (world[x, y] == 255)
                {
                    tmp += "#";
                }
                else
                {
                    tmp += "_";
                }
            }
            tmp += "\n";
        }

        text.text = tmp;
    }
コード例 #2
0
        public static NMap CaveWallMap(int width, int height, float rate, int holeLeft)//dig map
        {
            NMap map = new NMap(width, height);

            map.Noise(rate);
            CellularAutomata2D rule = new CellularAutomata2D("s45678b5678");

            map = rule.Run(map, 3);
            var blobs = NBlob.Find(map, 255);

            blobs.FillByLeftBlob(map, holeLeft, 0);
            blobs.NoiseConnect(map, 255);

            map = map.InverseVal();
            bool    HorV     = RandomNum.Roll(0.5f);
            NLocate Entrance = new NLocate();
            NLocate Exit     = new NLocate();

            if (HorV)
            {
                Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.LeftLocates(0))).Right();

                Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.RightLocates(0))).Left();
            }
            else
            {
                Entrance = RandomSelect <NLocate> .Select(new List <NLocate>(map.TopLocates(0))).Down();

                Exit = RandomSelect <NLocate> .Select(new List <NLocate>(map.BottomLocates(0))).Up();
            }
            map.SetBlock(Entrance.Square(1), 0);
            map.SetBlock(Exit.Square(1), 0);
            map.SetBlock(Entrance, (byte)DungeonBuilding.Port);
            map.SetBlock(Exit, (byte)DungeonBuilding.Port);

            NLocationRecogition.FindTreasure(map, 3);
            NLocationRecogition.FindDeadEnd(map, 3);

            NLocationRecogition.FindPassage(map, 4);

            return(map);
        }
コード例 #3
0
ファイル: NBlob.cs プロジェクト: fenixnix/Fractals
        static public void SelfTest()
        {
            NMap map = new NMap(64, 32);

            map.Noise(0.45f);
            CellularAutomata2D rule = new CellularAutomata2D("s45678b678");

            //map = rule.RunStep(map);
            //map = rule.RunStep(map);
            Console.WriteLine(map.Print());
            var blobs = Find(map, 255);

            blobs.Blobs[blobs.LagestBlob()].Fill(map, 0);
            blobs = Find(map, 255);
            Console.WriteLine(map.Print());
            blobs.FillByLeftBlob(map, 5, 0);
            Console.WriteLine(map.Print());
            Console.WriteLine("Start Connect Blob!");
            blobs.NoiseConnect(map, 255);
            Console.WriteLine(map.Print());
            Console.WriteLine("Pass!");
        }