public void NextLevel() { Time.timeScale = 1; if (wonGame) { CaveLife_GameEvents._playerScore += 1; wonGame = false; } CaveLife_LevelController.OnLevelComplete(1); }
public void NextLevel() { CaveManAbduct_Walker.abductionCount = 0f; currentScore = 0f; Time.timeScale = 1; if (wonGame) { CaveLife_GameEvents._playerScore += 1; wonGame = false; } CaveLife_LevelController.OnLevelComplete(1); }
public void NextLevel() { CaveLife_LevelController.OnLevelComplete(1); Time.timeScale = 1; }