public void NextLevel()
 {
     Time.timeScale = 1;
     if (wonGame)
     {
         CaveLife_GameEvents._playerScore += 1;
         wonGame = false;
     }
     CaveLife_LevelController.OnLevelComplete(1);
 }
    public void NextLevel()
    {
        CaveManAbduct_Walker.abductionCount = 0f;
        currentScore   = 0f;
        Time.timeScale = 1;

        if (wonGame)
        {
            CaveLife_GameEvents._playerScore += 1;
            wonGame = false;
        }
        CaveLife_LevelController.OnLevelComplete(1);
    }
 public void NextLevel()
 {
     CaveLife_LevelController.OnLevelComplete(1);
     Time.timeScale = 1;
 }