private void OnCollisionEnter2D(Collision2D collision) { //Debug.Log("Enter in trigger " + collision.gameObject.tag); conlision_tag_etected = "None"; if (collision.gameObject.CompareTag("Ressource")) { //Debug.Log("display help"); colision_ressource = collision.gameObject; colision_ressource.GetComponent <Resource>().display_help(); conlision_tag_etected = "Ressource"; } else if (collision.gameObject.CompareTag("cauldron_triger")) { //Debug.Log("displays help cauldron"); cauldron.display_help_cauldron(); conlision_tag_etected = "cauldron_triger"; } }