// Start is called before the first frame update void Start() { GenerateRecipe(); foreach (RecipeComponent c in theRecipe.components) { Debug.Log("Ingredient: " + c.ingredient + " Equation: " + c.equation); } recipeDisplay.SetRecipe(theRecipe); recipeDisplay.DisplayRecipe(); recipeDisplay.HighlightCurrentComponent(theRecipe.currentIngrIndex); cauldron.SetRecipe(theRecipe); //cauldron.SetManager(this); }