예제 #1
0
    public void OnPointerDown(PointerEventData eventData)
    {
        GameObject card = eventData.pointerCurrentRaycast.gameObject.transform.parent.gameObject;
        CardVisual cv   = card.GetComponent <CardVisual>();

        StartCoroutine(GameManager.Instance.SetInstructionsText("Minion's Damage Increased by 1"));

        //Adjust Damage
        cv.AdjustDamage(1, true);
        //Remove Listener
        StartCoroutine(RemoveListener());
    }
예제 #2
0
    private void OnEvent(EventData photonData)
    {
        byte eventCode = photonData.Code;

        if (eventCode == TAP_ANIMATION_SYNC_EVENT)
        {
            object[] data  = (object[])photonData.CustomData;
            int      index = (int)data[0];

            Transform card = GameManager.Instance.GetActiveMinionZone(true).GetChild(index);

            CardVisual cv = card.GetComponent <CardVisual>();
            cv.IsTapped = true;
            cv.ChangeTappedAppearance();

            DelayCommand dc = new DelayCommand(card, 2f);
            dc.AddToQueue();

            StartCoroutine(ShowEffectAnimation());

            cv.AdjustHealth(1, false);
        }
        else if (eventCode == ANIMATION_SYNC_EVENT)
        {
            object[] data  = (object[])photonData.CustomData;
            int      index = (int)data[0];

            Transform    card = GameManager.Instance.GetActiveMinionZone(true).GetChild(index);
            DelayCommand dc   = new DelayCommand(card, 2f);
            dc.AddToQueue();

            StartCoroutine(ShowEffectAnimation());
        }
        else if (eventCode == PEEK_SHOP_SYNC_EVENT)
        {
            object[]          data      = (object[])photonData.CustomData;
            string            cardClass = (string)data[0];
            int[]             cards     = (int[])data[1];
            List <MinionData> cardList  = new List <MinionData>();

            foreach (int id in cards)
            {
                MinionData minion = Resources.Load("Minions/" + id) as MinionData;
                cardList.Add(minion);
            }

            UIManager.Instance.MoveTopCardsToBottom(cardClass, cardList);
        }
        else if (eventCode == ADJUST_HEALTH_SYNC_EVENT)
        {
            object[] data               = (object[])photonData.CustomData;
            int      position           = (int)data[0];
            int      healthAmount       = (int)data[1];
            bool     increaseOrDecrease = (bool)data[2];
            bool     activeOrInactive   = (bool)data[3];

            Transform  card = GameManager.Instance.GetActiveMinionZone(activeOrInactive).GetChild(position);
            CardVisual cv   = card.GetComponent <CardVisual>();
            cv.AdjustHealth(healthAmount, increaseOrDecrease);
        }
        else if (eventCode == ADJUST_DAMAGE_SYNC_EVENT)
        {
            object[] data               = (object[])photonData.CustomData;
            int      position           = (int)data[0];
            int      damageAmount       = (int)data[1];
            bool     increaseOrDecrease = (bool)data[2];

            Transform  card = GameManager.Instance.GetActiveMinionZone(true).GetChild(position);
            CardVisual cv   = card.GetComponent <CardVisual>();
            cv.AdjustDamage(damageAmount, increaseOrDecrease);
        }
        else if (eventCode == ADJUST_GOLD_SYNC_EVENT)
        {
            object[] data   = (object[])photonData.CustomData;
            int      amount = (int)data[0];

            GameManager.Instance.ActiveHero(true).AdjustGold(2, true);
        }
        else if (eventCode == ADJUST_EXP_SYNC_EVENT)
        {
            object[] data   = (object[])photonData.CustomData;
            int      amount = (int)data[0];

            GameManager.Instance.ActiveHero(true).EnemyGainExp(2);
        }
        else if (eventCode == ADJUST_HERO_HEALTH_SYNC_EVENT)
        {
            object[] data   = (object[])photonData.CustomData;
            int      amount = (int)data[0];

            GameManager.Instance.ActiveHero(false).AdjustHealth(amount, false);
        }
        else if (eventCode == DRAW_DISCARD_SYNC_EVENT)
        {
            object[] data     = (object[])photonData.CustomData;
            int      position = (int)data[0];

            Transform card = GameManager.Instance.GetActiveHand(true).GetChild(position);
            GameManager.Instance.DiscardCard(card.gameObject);
        }
        else if (eventCode == ACTIVATE_SILENCE_SYNC_EVENT)
        {
            object[] data     = (object[])photonData.CustomData;
            int      position = (int)data[0];

            Transform  card = GameManager.Instance.GetActiveMinionZone(false).GetChild(position);
            CardVisual cv   = card.GetComponent <CardVisual>();
            cv.ActivateSilence(true);
        }
        else if (eventCode == ADJUST_DISCARD_SYNC_EVENT)
        {
            object[] data     = (object[])photonData.CustomData;
            bool     increase = (bool)data[0];

            GameManager.Instance.ActiveHero(false).AdjustEnemyDiscard(increase);
        }
        else if (eventCode == ANIMATION_MESSAGE_SYNC_EVENT)
        {
            object[] data    = (object[])photonData.CustomData;
            string   message = (string)data[0];

            StartCoroutine(ShowEffectAnimation(message));
        }
        else if (eventCode == COMBAT_EFFECT_SYNC_EVENT)
        {
            object[] data            = (object[])photonData.CustomData;
            int      position        = (int)data[0];
            bool     enableOrDisable = (bool)data[1];
            string   to = (string)data[2];

            Transform card;
            if (to.Equals("Hand"))
            {
                card = GameManager.Instance.GetActiveHand(true).GetChild(position);
            }
            else
            {
                card = GameManager.Instance.GetActiveMinionZone(true).GetChild(position);
            }

            CardVisual cv = card.GetComponent <CardVisual>();

            cv.IsCombatEffectActivated = enableOrDisable;
            cv.CombatEffectActivated(enableOrDisable);
        }
    }