public void RemoveCard(SheepCard card) { Participant.Cards = CardUtil.CardListToString(Cards.Except(new List <SheepCard>() { card }).ToList()); }
public void AddBuried(SheepCard card) { var buriedList = Buried.ToList(); buriedList.Add(card); BuriedCards = CardUtil.CardListToString(buriedList); }
public void AddCard(SheepCard card) { Participant.Cards = CardUtil.CardListToString(Cards.Union(new List <SheepCard>() { card }).ToList()); }
private void DealOneBlind(Queue <SheepCard> cards) { var newBlind = cards.Dequeue(); var blindList = Blinds.ToList(); blindList.Add(newBlind); BlindCards = CardUtil.CardListToString(blindList); }
public void AddCardRange(List <SheepCard> cards) { Participant.Cards = CardUtil.CardListToString(Cards.Union(cards).ToList()); }